Ex-employee Rocksteady and Respawn would like Microsoft not to release Xbox Series S
At the start of the current console generation Microsoft assured that the budget Xbox Series S would not slow down the development of the industry. However, some developers negatively speak about the younger relative of Series X – in particular, the device has criticized Cases Walker (Del Walker), former artist Rocksteady Studios, Naughty Dog And Respawn Entertainment.
Walker expressed his discontent in the social network X:
Damn, I would not have existed Series S at all. So annoying to optimize for this console – I assume that, unfortunately, in the future there will be even more games will pass by Xbox.
No need to be angry with my personal experience – I just do not like the need to optimize the games of the current generation for this console, and I would like it not to exist. At the same time, Xbox Series X is an excellent device; Fantastic console.
I wish the Series S Never Existed, Man. So annoying to optimize for that console – I Expect We’ll Unfortunatly See More Game Launches Get Skipped by Xbox in the Future. https: // t.CO/97IFPMTJ9Q
– del Walker 🇵🇸 (@thecarteldel) August 23, 2024
No Need to get triggered by my passonal experience – I just do not line laving to Optimize Current GEN GAMES FOR CONSOLE AND I WISH IT NEVER EXISTEDED. Xbox Series X is an Amazing Piece of Hardware Though; Fantastic Console.
– del Walker 🇵🇸 (@thecarteldel) August 23, 2024
In the comments to the message Walker He added that due to Series S, developers are forced to worsen games on more powerful platforms:
And it’s not about the schedule. If on Series X you have 40 enemies on the screen in the game, then you can never transfer so many AIs, calculations, video effects, animations, etc. D. -Because of this, you have to make a game with only 18 enemies on the screen. This affects the game as a whole.
And it’s not About Graphics. IF A Game HAS 40 ENEMIES ON SCREEN ON SERIES X YOU’LL NEVER GET IT To HANDLE THAT MUCH AI, Processing, VFX, Multiple Animats, ETC, Running on Series S – SO Now You’re Forced to Make a Game with Only 18 Enemies on Screen. Itsfects The Entire Game
– del Walker 🇵🇸 (@thecarteldel) August 23, 2024
Recall, Microsoft It requires studios to observe the parity of gameplay capabilities – versions for Series X and S can vary in graphics and personnel frequency, but not gameplay. The company made the first exception for the sake of Baldur’s Gate III – the local cooperative is not supported on the budget Xbox in the tricce.
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The best comments
I correctly understood that he https://gamblingdata.net/casinos/captain-spins-casino/ meant "We are too lazy to optimize our games" ?
But for some reason, Mag knew how to take out 256 players on the PS3, the case is given to me in the hands of the developers all the same.
Yes, yes. The limit of 4090 is apparently unstable 60 FPS (and that’s not everywhere) with DLSS, just developers are used to throw up hastily elaborations on the market instead of optimizing.
All these speeches of the poor developments about the terrible Series S prevents, which prevents them from making games, just funny against the background of gigacades from Nintendo, which on a much weaker gland manage to create games that regularly tear the tops of sales and row various awards.
I am still surprised that I rarely see exclamations from developments by type: “We are forced to port the games on the weak Nintendo Switch, here’s the suck! How I would like NS does not exist!»But every second one is running on to XSS.
And then OP – and the gazebo throws a patch on 60 fps on Series S. It was only necessary to sit a year, to analyze the code, and it was suddenly possible. And two years later, EA suddenly was able to drag Survivors on the past generation. And the past generation cyberpunk may not look like a twitching belch of a unicorn.
And it would be okay that the situation was like with PS3 – there was stupid architecture completely different, unusual for the developers, and specifically the port for this console had to be created almost from scratch in order to take into account its features. S’Ki Aritecture is not much different from X’A architecture, just no one wants to bother with optimization, adjusting the textures of the desired expansion, modifying models, etc.p. Threw it on the counter, the very least 30 frames give out-"and so will do".
Everything is logical, as soon as the switch showed stunning sales, so immediately Ace Combat 7 ported, although the producer of the game said in the year 17 or 18 that this is impossible technically; And not the most optimized on stationary consoles Hogwarts and Kingdom Come were able to transfer.
If there is a desire, then you can squeeze the resident evil 2 more than 10 times for N64, there would be only a sufficient user base.
And I would like the developers on the release to release normally working games on all platforms without another whining that they allegedly limit the XSS, so their games work well everywhere. But nothing can be done, alive in the reality that is.
And the players would like you to put your Wishlist in your ass and finally start optimizing games for everyone and not for 5% of players with the most expensive Vidyakhs. All the same, you can’t draw textures every year of the game of dull and dull.
Consoles slow down the industry w (゚ d ゚) w
He sounds like a person who simply does not know how or does not want to work. I understand about 18 enemies on the screen, but where the last time we met smart AI in the amount of 10 opponents, in the genres of action from the third / first person? I would also like to compare the levels of optimizations of games of the 10th and 20th years. Something seems to me where people invented and created now, now they are moving dynamic resolution and coating the super-selection of optimization completed. And if you don’t pull, well, buy yourself a new computer.
Damn, I would not have existed Series S at all. So annoying to optimize for this console – I assume that, unfortunately, in the future, even more games will refuse to release on Xbox.
Damn, if only, the developers did not grow out of the ass and laziness did not run ahead of them. The idiot himself was sleeping, his key "so annoying to optimize", if nothing has changed. It would just be possible to hack.
I look that people who say there are no minus
But I will say, and no
For the fact that yes, well, we often see it, iron is more powerful, you can stuff more and more, and then it will give some sort of place and DLSS will be crookedly asking us 30FPS (Immortals of something, Remnant 2, Starfield, AW2 and TD). It is, no one argues
But as for not, there is more difficult. The console has a very low scaling limit, especially what about video and video memory. Now the majority of games use GPU technologies already for everything, physicist (doom’i), particles (floating sparks and voluminous clouds), AI logic (Days Gone), Apskail (DLSS, FSR, Xess, and all the rest of the BTS), passages of the drawing (beautifully, honest reflections, permission, PBR and a lot of things where you need a lot of textures. memory), forgive Lord Rays on XSS and it seems that they sometimes drive the sound, but here xs. It can be said that modern heavy technologies that they want to do and use in modern games are very cool jokes for or in the form of a bath/jacuzzi, but they are inherently hostages of sizes that will go to a united dignity of a knot or penthouse, but in a Japanese closet 2 by 2 meters or an apartment in the center of Moscow for 10k per month, this is the same problem of optimization of optimization. Most of the companies are not Nintendo that I can make and optimize the game for another 6 years (tops and grater) or even cancel the release of the finished game. Here we are talking about ordinary hard workers that cannot get the conditions better than it will go before lunch
It is worth saying that the consoles also slow down and do not slow down the industry, the entire game graphic industry is crutches, and their number of PS3 in the era is amazing, but now they are less and they are much more complicated
PS: AC Unity, on the consoles it was easier for her than on a PC, the same possibilities appeared with the volcano and dx12, you can look through the sweatter of the development of graphics and presentation, interesting reading
I agree with the indignant crowd that part of the outgoing games did not leave graphically from the past generation, and the requirements have grown. Recently launched the Deus Ex MD which is 8 years old and looks great graphic
“So annoying optimizing games for old video cards. I will put in minimum 4070 »© Developer AAA Games
Ex-employee Rocksteady and Respawn fucked up to the edge.
Well, “Witcher 3” and “Duma Eternal” were ported to Nina. Somehow they could?
I will remind you of some of the last games of the studios in which he worked as an optimist.
1 Read Dead Redemption 2. Когда игра вышла ни одна видеокарта не могла тянуть её на максималках
2 Jedi Survivor. Playing with such terrible optimization that it was simply not sold.
3 The Last of Us Remake. Although, as far as I remember, another studio was responsible for the release on the PC, for some reason I am sure of the optimization counseling should have been.
There is a feeling that you will go out for the real one, the NAC has a lot of data. But on two signs: EA reports and the development of a tricel, I admit that the game was successful. And if you look at the Dead Space Remake and Immortals Cases, no one hides that these games were sold poorly.
So share where you get these sensations.
The last time smart enemies were in f.E.A.R.
She didn’t look terrible on PS3. I personally played both versions, the differences there are minimal. Blochers will score your brains and run with it like a chicken with an egg.

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